Craps
Craps is a dice game played at a large rectangular table with rounded corners. Up to 12 players can crowd around the table, all standing. The layout is mounted at the bottom of a surrounding "rail," which prevents the dice from being thrown off the table and provides an opposite wall against which to bounce the dice. It can require up to four pit personnel to run an action-packed, fast-paced game of craps. Two dealers handle the bets made on either side of the layout. A "stickman" wields the long wooden "stick," curved at one end, which is used to move the dice around the table; the stickman also calls the number that's rolled and books the proposition bets made in the middle of the layout. The "boxman" sits between the two dealers and oversees the game; he settles any disputes about rules, payoffs, mistakes, and so on.
How to Play:
To play, just stand at the table wherever you can find an open space. You can start betting casino chips immediately, but you have to wait your turn to be the shooter. The dice move around the table in a clockwise fashion: the person to your right shootsbefore you, the one to the left after (the stickman will give you the dice at the appropriate time). It's important, when you're the "shooter," to roll the dice hard enough so they bounce off the end wall of the table; this ensures a random bounce and shows that you're not trying to control the dice with a "soft roll."
Craps Strategy:
Playing craps is fairly straightforward; it's the betting that's complicated. The basic concepts are as follows: if, the first time the shooter rolls the dice, he or she turns up a 7 or 11, that's called a "natural" - an automatic win. If a 2, 3, or 12 comes up on the first throw (called the "come-out roll"), that's termed "craps" - an automatic lose. Each of the numbers 4, 5, 6, 8, 9, or 10 on a first roll is known as a "point": The shooter keeps rolling the dice until the point comes up again. If a 7 turns up before the point does, that's another loser. When either the point or a losing 7 is rolled, this is known as a "decision," which happens on average every 3.3 rolls.
But "winning" and "losing" rolls of the dice are entirely relative in this game, because there are two ways you can bet at craps: "for" the shooter or "against" the shooter. Betting for means that the shooter will "make his point" (win). Betting against means that the shooter will "seven out" (lose). (Either way, you're actually betting against the house, which books all wagers.) If you're betting "for" on the come-out, you'd place your chips on the layout's "pass line." If a 7 or 11 is rolled, you win even money. If a 2, 3, or 12 (craps) is rolled, you lose your bet. If you're betting "against" on the come-out, you place your chips in the "don't pass bar." A 7 or 11 loses, a 2, 3, or 12 wins. A shooter can bet for or against himself or herself, as well as for or against the other players.
There are alsoroughly two dozen wagers you can make on any single specific roll of the dice. Craps strategy books can give you the details on Come/Don't Come, Odds, Place, Buy, Big Six, Field, and Proposition bets.